Calibretto - Game Model

One of the few remaining War Golems in existence, Calibretto was built for battle but is now a thoughtful warden of nature. He stops to smell the roses, literally.

Until his young companion Gully is in danger, that is. Then the big guns come out.

Check out 'Bretto's game model in action below. The team is assembling...

-Airship

Bretto_Reveal.gif


HmmzZzt! Calibretto!

That whole "speak softly, carry a big stick" thing never applied to anyone more than it does 'Bretto. He's a steward of nature and Gully's protector, packing a massive arm cannon capable of shock and awe.

Long-time Battle Chasers fans will note a few differences between this Calibretto and the one featured in the original series. Over the next few weeks, Joe will be blogging himself about some of these changes, what brought them about, and his preparation for the new comics.

So check back, and here's Calibretto 2.0!

-Ryan




Meet the composer for Battle Chasers - Clark Powell

We've already blogged about how much we dig game music at Airship. We love true "video game" soundtracks that leave you whistling the tunes long after you're done playing the game.

Meet the guy who is going to create that for Battle Chasers: Clark Powell! A relative unknown (for now) that hooked us with his unique and deeply powerful sounds.

Along with getting to know him, check out a new track on the hot and fresh Battle Chasers OST section of the website!

How did you get into making music?

It happened on accident! When I really started writing songs in earnest I was at a formal music school for cello performance, but I left without finishing my degree because I was so much more engaged with creating my own sounds. It was sort of an obsession that took over my life by surprise.

What instruments do you play and which is your favorite?

I play a little bit of bass guitar, and enough piano to scrape by, but the big one is the cello. I’ve been playing that for most of my life, and it’s a sound that makes its way into a ton of my music.

What are your thoughts on composing game music versus personal or video works?

I think maybe it’s the interactivity in games that leads to this, but as a player I end up forming these powerful emotional bonds with the soundtracks of games I love. A great game with a great score is like a recipe for instant nostalgia! I’ve always wanted to have a hand in creating that kind of magic.

What games are you playing right now?

Lately I’ve been totally lost in the world of The Witcher 3, I’ve been sitting down to play almost every day. I also keep coming back to Diablo III, that game is way more fun than it has any right to be.

The big one: give us your top five game soundtracks.

In no particular order, the games that come to mind are Dear Esther, Metroid 2, Metal Gear Solid 4, Katamari Damacy, and the live tracks from Albert Odyssey: Legend of Eldean.

Be sure to check out more of Clark's work on his Bandcamp site:

https://soundcloud.com/plazmataz

 

 

New Creature - You Called It (on Twitter)!

A few days ago we posed a fun question on the @battle_chasers twitter feed: what classic fantasy creature would you like to see in the upcoming Battle Chasers RPG?

There were a lot of fun answers (and more may show up in the future), but one kept getting mentioned: the Beholder. It was a popular answer, and one we echoed - so here's our own take on it. The next Battle Chasers creature is...!

Evil Eye