More Stretch Goals Crushed... Courtesy of Nordic Games!

The Nightwar Grows Stronger

Battle Chasers: Nightwar got off to a hot start on Kickstarter, but we fell just shy of a few high-end stretch goals that were popular with our backers. While we've continued to take campaign contributions here on Battlechasers.com, nothing can compare to the mass and momentum of a Kickstarter campaign for generating funds.

Nothing, that is, except the support of a partner. Which is why we're happy to announce Airship's alliance with Nordic Games to increase funding for Nightwar, and to provide Airship with key support in areas we don't have particular expertise; namely publishing, localization, marketing, and so on. 

So what does this mean for you, as a backer, supporter, or fan of our upcoming RPG?

Well, first thing's first...

That's right. Our last remaining stretch goals have all been crushed. You can now expect a bigger game, with more polished 2D presentation, and the all important VOICE ACTING for key heroes and villains! Over time, expect some cool announcements on exactly how each of these new features will be worked into the final game. But know that we're crazy excited to have them included.

While new features and polish are great, here's what's possibly the most important aspect of this partnership: we can focus all of our efforts on making a great game, and leave the rest to Nordic. As you might expect from recent alliances between independent game studios and publishers who share their visioni, we still have 100% ownership and creative control of the project. 

As always, thank you to all those who have supported the project thus far, and as a final note...

New Gameplay Trailer

Check out the brand new gameplay trailer for Battle Chasers: Nightwar!

-Airship Dev Team

 

 

On to 2016!

Friends and Backers,

Happy Holidays from all of us at Airship! 2015 was certainly special thanks to your support, and 2016 will be even better.

 

Follow us on the Twitters and Facebooks for the latest and greatest updates!

Game Updates

Dungeon art, weapon and item designs, new creatures, new heroes... it's all going down daily at the new Airship studio, named The Hangar by one of our community members (and now we must mention Grandma's House for the last time... /singletear).

Here's a look under the hood!

 

Web Stuff

We are working with our web partner to make sure that everything works smoothly when we move all of our Kickstarter backers onto Battlechasers.com. We're hoping to have it all wrapped up sometime in February or March, at which point the first stage of surveys will be released to start gathering info and delivering some of the various digital rewards. It should be exciting!

Calibretto - Game Model

One of the few remaining War Golems in existence, Calibretto was built for battle but is now a thoughtful warden of nature. He stops to smell the roses, literally.

Until his young companion Gully is in danger, that is. Then the big guns come out.

Check out 'Bretto's game model in action below. The team is assembling...

-Airship

Bretto_Reveal.gif


HmmzZzt! Calibretto!

That whole "speak softly, carry a big stick" thing never applied to anyone more than it does 'Bretto. He's a steward of nature and Gully's protector, packing a massive arm cannon capable of shock and awe.

Long-time Battle Chasers fans will note a few differences between this Calibretto and the one featured in the original series. Over the next few weeks, Joe will be blogging himself about some of these changes, what brought them about, and his preparation for the new comics.

So check back, and here's Calibretto 2.0!

-Ryan