We've already blogged about how much we dig game music at Airship. We love true "video game" soundtracks that leave you whistling the tunes long after you're done playing the game.
Meet the guy who is going to create that for Battle Chasers: Clark Powell! A relative unknown (for now) that hooked us with his unique and deeply powerful sounds.
Along with getting to know him, check out a new track on the hot and fresh Battle Chasers OST section of the website!
How did you get into making music?
It happened on accident! When I really started writing songs in earnest I was at a formal music school for cello performance, but I left without finishing my degree because I was so much more engaged with creating my own sounds. It was sort of an obsession that took over my life by surprise.
What instruments do you play and which is your favorite?
I play a little bit of bass guitar, and enough piano to scrape by, but the big one is the cello. I’ve been playing that for most of my life, and it’s a sound that makes its way into a ton of my music.
What are your thoughts on composing game music versus personal or video works?
I think maybe it’s the interactivity in games that leads to this, but as a player I end up forming these powerful emotional bonds with the soundtracks of games I love. A great game with a great score is like a recipe for instant nostalgia! I’ve always wanted to have a hand in creating that kind of magic.
What games are you playing right now?
Lately I’ve been totally lost in the world of The Witcher 3, I’ve been sitting down to play almost every day. I also keep coming back to Diablo III, that game is way more fun than it has any right to be.
The big one: give us your top five game soundtracks.
In no particular order, the games that come to mind are Dear Esther, Metroid 2, Metal Gear Solid 4, Katamari Damacy, and the live tracks from Albert Odyssey: Legend of Eldean.
Be sure to check out more of Clark's work on his Bandcamp site: